Photo Credit (All): Suttenfield Photography


Trey Tyler:

Trey Tyler founded RenderSphere in 2011 to leverage his formal education as an architect, and his fifteen years of specialized experience in computer animation and architectural visualization. Trey is a trained and experienced architect and a designer, not just a 3D artist, unlike the staff at most firms doing related work. This allows Trey to provide a level of insight and expertise in the 3D process that goes beyond that available from traditional computer visualization firms, and to speak the same language as his architect clients.

At RenderSphere Trey and his team pride themselves on attention to detail and a client-focused approach. They work closely with the designer and/or design team to make sure that the design intent is respected and portrayed accurately.  Trey’s 15+ years of experience managing visualization projects for a vast range of clients means he knows what needs to be done to deliver the highest quality products, on schedule and in budget, giving his clients the most value for their money spent.






Nate Miller:

Nathan Miller, a senior member of our team, joined RenderSphere with the technical training of a modern, digital draftsman and the passion of a 3D artist who is always exploring what’s next.  Nate is a graduate of J. Sargeant Reynolds’ Architectural Drafting Program where he focused on 3D modeling. His previous work as a field technician in land surveying also helps to apply a level of practical hands-on knowledge to his education and project experience to move fluently from 2D to 3D design and capture the client’s vision.   Our resident expert on wine, beer and hospitality, Nate is also a photographer in his spare time, capturing the moments that can’t be drawn.







Joel Hutton: 

Joel Hutton is a digital artist and animator with a passion for design and craftsmanship.  A carpenter and woodworker by trade, Joel studies Kinetic Imaging and Furniture Design at Virginia Commonwealth University.  His understanding of construction methodology informs his work and helps shape his approach to digital modeling, rendering and animation.